Characters

Character Creation | Combat Guidelines | Definition of Terms


Anatomy of a Soldier, 101


It is typically safe to say that the most important part of any role playing game is a player’s character. While that is true for Gothique as a whole, Quickset Rules minimalize the need for in depth characters. This is not to say that an in depth character has no place within the Quickset, they are both allowed and encouraged. If the player does not feel any sort of tie to their character, then playing it becomes pointless. For games in which you throw soldiers to their death, I refer you to Risk, of which there are many versions.

That stated, the character creation process for the Quickset Rules is quite simple. A player will create a character sheet to keep track of simple statistics. The character sheet doesn’t need to be overly complex, just clean enough for the Overseer to read it. At the beginning of a player’s first game, their character sheet will need to have 6 pieces of information, listed below in simple shopping format.

    Character Name:
    Character Faction:
    Character Level:
    Attack Rating:
    Defense Rating:
    Mythical Rating:

Character Name and Faction should be chosen first. For clarification, Character Faction is which of the three sides your character works for. Are they part of Humanity, and therefor a better than basic human willing to take up arms in the struggle? Or are they a Revenant, an undead soldier returning to exact revenge? Perhaps they are part of the Temple, looking to enslave Humanity, and destroy the Revenants once and for all.

Character Level at the start of a character’s first game will typically be 1. However, jumping in to a set of campaigns in progress is not a problem, simply create a character at the appropriate level with appropriate stats, something any Overseer shouldn’t have any trouble helping with. For our purposes here, however, we will be dealing with Level 1 characters.

Attack Rating, Defense Rating, and Mythical Rating are all fairly self explanitory. These cover how powerful you are with physical combat, how resistant you are to damage, and how skilled you are in the arts of magic. Each character will have 15 points to assign to any rating they choose, with 5 points given to each automatically. For an example of an average soldier, see below.

    Character Name: Darius Quinn
    Character Faction: Humanity
    Character Level: 1
    Attack Rating: 15
    Defense Rating: 10
    Mythical Rating: 5

The final step is to calculate Health, and Energy. Health being the ammount of damage a character can take until they die, and Energy effecting the number of spells they can cast, or skills they can perform in a single battle. The formula for calculating a character’s starting Health is Attack Rating + 2xDefense Rating + 10 – Mythic Rating. This would set Darius’ starting Health at 40. Energy is calculated by adding their Mythic Rating to their Level, setting Darius’ starting Energy at 6. The final Character Sheet will look like the example below.

    Character Name: Darius Quinn
    Character Faction: Humanity
    Character Level: 1
    Health: 40
    Energy: 6
    Attack Rating: 15
    Defense Rating: 10
    Mythical Rating: 5

Darius is a good example of a typical frontline swordsman. After taking these steps, you will have created a Quickset Rules Gothique Character. For more in depth coverage of advanced characters, refer to the information below, or ask your Overseer.


Advanced Biology, 201


While Quickset Rules is a simplistic version of play, it does have it’s own little nooks and fun bits. Each rating is individually important, and equally ignorable. Focus on the rating that best describes the type of character you would like to have. If you want to play a quick rogue, or a powerful warrior, focus on Attack Rating, and then Defense Rating, worrying about Mythical Rating only when you find yourself in need of more Energy. For the inquisitorial mage, focus first on Mythical Rating, then Defense Rating, ignoring Attack Rating entirely. For the walking wall type, focus first on Defense Rating, and then deciding if you would prefer to be of the magical sort, or the physical sort.

Attack Rating is a catch all battle statistic. When you’re considering cleaving skulls with axes, or skewering enemies with swords and spears, even pelting enemies with arrows, your Attack Rating is what you will turn to. Good for soldiers, or people who like to play in the thick of the battle. This is not a statistic for the Support Only type of player. If a character is worried about their clothes getting mussed up, then a high attack rating is useless.

Defense Rating is never really a statistic that can be ignored, as this is what keeps you alive. It doesn’t matter if the character is level 50, if it’s Defense Rating is 5, then a character with an Attack Rating of 25 can and very well might decimate them on the battlefield. For a good chance at survival, spend a point on Defense every other level or so, this will gradually increase the defense rating of a character at a reasonable level, while allowing them to focus on their form of attack.

Mythical Rating is for the advanced player, as it puts a character in a weak starting position. Spells and magical attacks all have Mythical Rating requirements, the lowest of which is 15. That means to use any spells at the beginning of the game, the character must start with a Mythical Rating of 15, leaving them only 5 points to put in Defense Rating, or Mythic Rating if they’re suicidal. A level 1 character with a starting Mythical Rating of 15 can only have a maximum Health of 20 at the start of a game, or 5 Health for the previously mentioned suicidal characters.

For further information as to how damage is dealt, or prevented, feel free to look at the Quickset Rules for Combat, or ask your Overseer.


Character Creation | Combat Guidelines | Definition of Terms