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Charge Staff

Unlike their more inert and low-tech counterparts, charge staffs are made of high impact alloys and internal power systems that help generate an electrostatic charge that can be dispersed on impact. The generated field also assists in shielding the staff itself from damage, providing DR:20/--; even against other weapons that would otherwise ignore Damage Resistance.

Damage: 2d6 / 2d6 [Bludgeoning]
Stun Damage: 2d6 / 2d6
Weight: 2kgs
Hard Points: 3
Classification: Advanced Melee
Range: --
Base Price: 3,000Cr
Availability: Restricted
Size: Large
Special: A charge staff is a Double Weapon. You can attack with both ends of the weapon as a full-round action, but both attacks take a -10 To-Hit Penalty; certain feats and talents can reduce these penalties. Charge staffs also require two energy cells to operate.

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Page last modified on April 02, 2016, at 06:27 PM