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Frameworks

Sometimes the job in the Local Spur requires a little more than human ingenuity, and in those cases that is when a Framework is applied. Frameworks have been used in many ways over the centuries; construction, excavation, even combat. They are known by many different names depending on the culture -- most popularly as mechs. Depending on the design of a framework, it can be made to suit just about any need, but each need starts with the mechanization of the equipment itself.

Frameworks come in many shapes in the Red Star Chronicles, but there are only four basic size categories for them. Base Framework chassis are listed below with the standard details for each classification, and the various equipment and systems below that.

Framework Categories
Chassis Size
( compared to character )
Size Mod Chassis Durability Equipment

Slots

Structural

Hit Points

Base

Speed

Height Base Cost
Colossal -10 +50 25 480 12 64'-128' 68,750Cr
Gargantuan -5 +20 17 240 10 32'-64' 27,500Cr
Huge -2 +10 11 120 8 16'-32' 11,000Cr
Large -1 +5 7 60 6 8'-16' 4,300Cr

All Frameworks no matter what size chassis require a control system and space for the operator. While this function is included in the Base Cost for the chassis, the system does require 2 Equipment Slots. The required location slots are specified in the expanded details for each chassis.

Frameworks take damage in the same way that characters do; when a Framework is reduced to 0 Structural Hit Points it is considered disabled and no longer functional; it cannot move, make attacks, or use any special actions provided by other systems until it is restored to at least 1 Structural Hit Point. Similarly, if it takes damage that meets or exceeds the Frameworks Damage Threshold, it is moved -1 Step on the Condition Track. If it is moved to the final step of the Condition Track, it is considered disabled immediately.

If the attack that would reduce the Framework to 0 Hit Points also exceeds its damage threshold, it is destroyed beyond repair, and any occupants of the Framework take half the damage from the destructive attack.

Framework Defenses are dependent largely on the pilot, and are assisted by various systems and factors including the Chassis Size. Use the formulas below for calculating Reflex Defense, Fortitude Defense, and Damage Threshold.

  • Reflex Defense: 10 - Size Modifier + Pilot's Dexterity Modifier + Armor Systems + Pilot's Character Level
  • Fortitude Defense: 10 + Strength Equipment Bonus + Armor Systems
  • Damage Threshold: Fortitude Defense + Chassis Durability Bonus

Using these formulas as a guideline, a basic Large Framework under the control of a skilled lv.2 pilot with a Dexterity score of 14 would have the following defenses:

  • Reflex Defense: ( 10 - 1 + 2 + 0 + 2 ) = 13
  • Fortitude Defense: ( 10 + 8 + 0 ) = 18
  • Damage Threshold: ( 18 + 5 ) = 23

Framework Equipment and Systems

Customization of hardware and equipped systems is what allows for such a wide variance of Framework options. The individual chassis vary little by base design on their own, largely a series of hydraulics and stabilization servos connected to an exoskeleton designed to take the brunt of the workload. Below are the various adjustments that can be made to a Framework listed by system type.

Locomotion Systems

Afterburner
Jump Jets
Glide Wings

Magnetized Pads
Quadrupedal Movement
Repulsor Pads

Sensor Systems

Sensors Suite: Class I
Sensors Suite: Class II
Sensors Suite: Class III

Passthrough Systems?
Pathfinder Systems?
Rangefinder Systems

Armor Systems

Scout Plating
Infantry Plating
Heavy Plating?

--

Weapons Systems

Pistol?
Rifle?
Shotgun?
Sniper Rifle?
Machine Gun?

Laser Rifle?
Charge Laser
Plasma Rifle?
Heavy Cannon?
Grenade Launcher?

Autocannon?
V.A.M.P. Cannon?
D.E.M.P. Cannon?
Harpoon?
Flamethrower?

Defense Systems

Panel Shield
Insulated Systems
Fortification?

Visual Matrix Display?
Deflection Field?
Echochamber?

Miscellaneous Systems

Assisted Climbing System
Copilot System?
Passenger Seat?
Comms

Eject System?
Sealed Frame
Stealth Systems?
Diagnostics?

Structural Enhancement
Z-Grav Systems?
Invasive Interface?
Nanorepair?



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Page last modified on June 06, 2016, at 01:16 AM