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Gauss Actuating Module

Gauss Actuating Modules are a popular modification with mercenaries, bounty hunters, assassins, and just about everyone who really needs to make a first strike count. Adaptable technology to nearly any firearm, this firing mechanism is upgraded with reinforced chambers, customized power systems, and electromagnetic accelerators built into the barrel that provide a faster, more powerful, and impacting shot. Unfortunately, this excess power also takes its toll on the weapon, and they tend to develop reliability problems the longer they are used with this equipment installed.

Having a Gauss Actuating Module adds a +2 Equipment Bonus to damage, and a +1 Equipment Bonus to attack rolls made using the modified weapon. However, any Natural 1 rolled disables the weapon, preventing its use until repaired.

Gauss Actuating Modules also require additional power to function; a Power Pack is required for its use, and must be replaced after every 50 shots fired, or if the weapon is disabled for any reason.

Cost: 1,000Cr
Hard Points: 1
Restrictions: Can only be applied to Ranged weapons with the Piercing tag.
Special: Cannot be installed in conjunction with other modifications that change the nature of the weapon, such as the Bolt Action, or Slug Transducer.

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Page last modified on April 30, 2016, at 10:32 PM