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Powered ExoskeletonPowered exoskeletons enhance the physical strength of the wearer. A powered exoskeleton operates for 20 rounds on a standard energy cell (suits of armor with a powered exoskeleton commonly have the Internal Generator upgrade). Turning an exoskeleton on or off is a Swift Action. When active, the exoskeleton gives the wearer a +2 equipment bonus to Strength. A powered exoskeleton adds 5kgs to the weight of the armor. Cost: 4,000Cr
Hard Points: 2
Restrictions: Can only be installed on Medium or Heavy Armors.
Special: Adds the [Licensed] tag to the armor's availability.
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