Practitioners of the art of harm, Sangune weapons and armor are an extension of their own fear-inducing cruelty. Truly Sangune made items are very powerful, and also very rare. Since the discovery of the Sangune, only a precious few articles of their make have made it into the hands of survivors in one piece.
Sangune Ranged Weapons exclusively deal stun energy instead of lethal damage, and do so very efficiently. Unlike other weapons with a
Stun Setting,
Sangune Ranged Weapons are capable of their normal weapon type range. In addition to the improved range, they are also significantly more powerful, dealing an extra die of damage. If the stun damage (
before being halved ) equals or exceeds the target's
Damage Threshold, the target moves an
additional -1 step for a total of
-3 steps on the
Condition Track.
Sangune Melee Weapons have no intention of taking their victim alive; they increase their die type by one step (
from d4 to d6, d6 to d8, d8 to d10, or d10 to a maximum of d12 ), and deal an
additional die of damage.
Sangune Armor is intended to be enclosing and imposing. Often designed with special decoration without reducing its effectiveness, it is always intended to be sealed off.
Sangune Armor has
+1 Hard Point, and reduces the cost of any
Armor Modification that requires sealing by
50%.
Cost: 4x the Base Cost
Restrictions: Can only be applied to Ranged Energy-Based weapons, Simple or Advanced Melee Weapons, and sealable armors.
Special: Sangune Formation adds the [Illegal]
and [Rare] tags to the weapon's availability, and
Sangune Ranged Weapons have no effect on the
Sangune themselves.
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