A measure of personal equilibrium and grace combined, Acrobatics keeps you upright, helps you avoid injury when you drop, weave around obstacles, escape bindings or someone's grip. It is the choice of the mobile and evasive. Advanced uses include the following:
- Balance
- Catch Item ?
- Cross Difficult Terrain
- Escape Artist ?
- Escape Bonds
- Fall Prone
- Long Falls ?
- Low and High Gravity Environments ?
- Nimble Charge ?
- Reduce Falling Damage
- Stand Up from Prone
- Tumble
- Zero Gravity Environments ?
Quite literally as it is titled, Climb is used to do just that. Moving up a vertical surface to an otherwise out of reach position-- either bare handed or with the aid of tools or ropes --requires the climb skill. Specific aspects of Climb are below:
- Accelerated Climbing
- Catching Yourself When Falling
- Climb Surface
- Extreme Condition Climbing ? ?
- Making Handholds and Footholds
Lie and cheat, extend the truth, obscure your motives, run a con, falsify documents, or use a disguise. Deception has a broad range of applications that fall under a small list of titles, but a charismatic character will easily be able to use the skill to make others work in their favor. The seemingly narrow list of applications follow:
- Alternate Story ?
- Creating a Diversion to Hide
- Cheat ?
- Deceive
- Feign Haywire ?
- Feint
- Group Feint ?
- Innuendo ?
- Stash an Item ?
The measure of an individual's durability, Endurance is used to survive the elements and straining atcitivity longer than average, or is even considered healthy. Focused uses include these:
- Force March
- Hold Breath
- Ignore Hunger
- Ignore Thirst
- Run
- Sleep in Armor
- Swim / Tread Water
Keeping tied to local news of serious events, discovering secrets, finding new allies or avenues of investigation all require time and tact. Making an attempt to Gather Information is often the first step in any investigation. These are some of the ways it can be used:
- Analysis ?
- Find a Good Score ?
- Identify ?
- Learn News and Rumors
- Learn Secret Information
- Locate Individual
A measure of a character's ability to react to a sudden threat, Initiative assists an individual by setting turn order, or reacting to a surprise. The advanced aspects follow:
Much like Climb, Jump is fairly straight forward. Specific uses include these:
- Long Jump
- High Jump
- Jump Down
Recall and awareness, Knowledge is not a physically applicable skill. It can be gained many ways, practical familiarity, academic study, or simple experience in the subject. Knowledge is unique in that it only has the recall function, however each area of focus is taken as an individual skill when trained. The specific subjects are are listed here, with additional functions below:
- Bureaucracy
- Galactic Lore
- Life Sciences
- Physical Sciences
- Social Sciences
- Tactics
- Anticipate Enemy Strategy ?
- Battlefield Tactics ?
- Technology
Familiarity with the manipulations of all things mechanical; locks, explosives, vehicles, weapons, or even Tinkers. The specific functions of Mechanics are included below:
- ? Booby Trap ?
- Build Object ?
- Disable Device
- Environmental Adaptation ?
- Handle Explosives
- Hot Shot ?
- Improvised Connection ?
- Jury-Rig
- Modify Tinker
- Recharge Shields
- Refit Antiquated Vehicle or Weapon ?
- Regulate Power
- Repair
Measuring your general awareness of all things around you; traps, important documents, or someone attempting to sneak away. Perception improves with training, but training is not required to use any of the specific functions listed here:
- Avoid Surprise
- Eavesdrop
- Hear Distant or Ambient Noises
- Long-Range Spotter ?
- Notice Targets
- Quick Search ?
- Search
- Sense Deception
- Sense Influence
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Persuasion is to the diplomat what Deception is to the liar; a way forward when doors may be blocked. Persuasion can be used in the following ways:
- Bribery ?
- Change Attitude
- Haggle
- Intimidate
- Improvised Communication ?
Behind the stick or wheel, Pilot is used to manipulate a powered vehicle from a starship to a motorbike. Specific aspects of the Pilot skill are below:
- Avoid Collision
- Dogfight
- Engage the Enemy
- Fly Casual ?
- Increase Vehicle Speed
- Ram
Wildlife has been tamed on the frontier all throughout human history. With new planets there are many creatures that can be fitted for a saddle. Ride works similarly to the Pilot skill, but autopilot takes on a very different meaning. These are the maneuvers that can be performed using Ride:
- Control Mount in Battle
- Fast Mount or Dismount
- Guide with Knees
- Leap
- Soft Fall
- Stay in Saddle
- Use Mount as Cover
Move through the shadows, cross quietly, snatch something in plain sight, or remain hidden from someone before striking. Stealth has several aspects listed below:
- Conceal Item
- Conceal Large Items ?
- Create Diversion to Hide
- Drop ?
- Pick Pocket
- Sleight of Hand
- Sneak
- Snipe
In the expanding galaxy of human settlements has introduced all new flora and fauna, and knowing which can kill you or keep you alive is the very essence of Survival. Individual functions include these:
- Basic Survival
- Create Defensive Position ?
- Endure Extreme Temperatures
- Extended Survival
- Know Direction
- Track
In order to be able to safely tread water, move under its surface, navigate flooded channels or depths, the ability to Swim can mean the difference between life and death. Unlike other skills, Swim has only the primary function.
Many skills help prevent injury, but Treat Injury is there when those have fallen short. Stitching a wound, setting a bone, seeing to an illness or toxin, all of them fall under this list of specific aspects:
- ? First Aid
- Heal Damage
- Install Cybernetics
- Long-Term Care
- Perform Surgery
- Revivify ?
- Treat Disease
- Treat Poison
- Treat Radiation
Manipulating data or security systems, control panels, or finding specific files stored on a server all requires Use Computer. More direct functions include the following:
- Access and Reprogram Electronic Device
- Access Information
- Astrogate ? ?
- Backtrail ?
- Copy or Reprogram Code Cylinder or Access Card
- Cover Tracks ?
- Disable or Erase Program
- Improve Access
- Issue Routine Command
- Reprogram Tinker
- Use Communications ?
- Use Sensors ?
The mind is a powerful thing, and some minds even more so. There are those in the galaxy who have [REDACTED], and this allows them to manipulate the physical world with the strength of their. mind. This can be done in the ways below:
- Activate Power
- Breath Control ?
- Induce Trance ? ?
- Move Light Object ?
- Predictive Sight
- Sense Aura
- Sense Surroundings
- Telepathy
A 20th century athlete is credited with the saying that he would "rather be lucky than good." Luck comes in lots of forms, a missed bullet here, a perfect shot there, or just being right just when you need it. To Use The Devil's Luck, there are a handful of ways it can be pushed, but unlike other skills, it cannot be suggested by the player; only the Runner may call for the appropriate check. The ways in which Use The Devil's Luck can apply follow:
- Make the Connection
- One In a Million Chance
- Press a Hunch
- "Well I'll Be Damned"
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