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Talents

The populace of The Red Stars Chronicles largely goes about their lives, dealing with their daily tasks and responsibilities, and most of them never even pick up a gun let alone find themselves in perilous conditions. But even still, everyone has hidden skills and tricks that set them apart from the others. Talents are skills and features that allow a character to take special actions, assist others with guidance, or find new avenues of communication.

All Base Talents are available in the Classless system, so long as you meet the requirements, however some talents require moving into a Prestige Class. Prestige Classes often have several requirements; specific levels, feats, other talents, or even race. Below are a list of available talents.


Base Talents

Armor Specialist [Soldier]

Talent

Pre-Requisite

Talent Description

Armor Mastery

--

The maximum Dexterity Bonus of any armor worn improves by +1. You must be proficient with the armor you are wearing to gain this benefit.

Improved Armored Defense

--

When calculating your Reflex Defense, you may add your heroic level plus one-half your Armor Bonus, or the bonus granted by the armor, whichever is higher. You must be proficient with the armor you are wearing to gain this benefit.

Juggernaut

--

Your armor does not reduce your speed or the distance you can move while running. You must be proficient with the armor you are wearing to gain this benefit.

Second Skin

--

When wearing armor with which you are proficient, your Armor Bonus to your Reflex Defense and Equipment Bonus to your Fortitude Defense increase by +1

Shield Expert

Armor Proficiency (Light)

You are an expert in using personal shields for maximum effectiveness. Once per encounter, you can spend a swift action to regain SR:10 ( up to the shield's maximum SR Rating ) on an active personal shield.

Brawler [Soldier]

Talent

Pre-Requisite

Talent Description

Bayonet Master

Gun Club

When you take a full action, you can treat a ranged weapon with a bayonet as a double melee weapon (As with the Gun Club talent), ignoring the normal penalties for attacking with both ends of a double weapon.

Cantina Brawler

--

While flanked, you gain a +2 bonus on unarmed attack rolls and damage rolls.

Counterpunch

--

When you fight defensively, any adjacent creature that attacks you provokes and attack of opportunity from you.

Devastating Melee Smash

Melee Smash

Once per encounter, you can attempt a devastating melee smash. You must declare this special melee attack before making the attack roll. If the attack roll succeeds, add half your level to the damage instead of the normal +1 for Melee Smash. The damage from this talent does not stack with any damage bonus provided by the Powerful Charge feat.

Experienced Brawler

Melee Smash, Stunning Strike

You know how to fight when the odds are against you. You can use each of the following actions as a standard action once per encounter.

Avoid Attack: Make a single melee attack against an opponent within your reach. Until the beginning of your next turn, you gain a +5 Dodge Bonus to Reflex Defense against a single attack as a reaction.
Fortified Mind: Make a single melee attack against an opponent within your reach. Until the beginning of your next turn, you gain a +5 bonus to Fortitude or Will Defense against a single attack as a reaction.
Focused Stance: Make a single melee attack against an opponent within your reach. At any time until the beginning of your next turn, as a reaction you can move up to 2 squares. This movement does not provoke attacks of opportunity.

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Page last modified on April 03, 2016, at 05:21 PM