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Technology

Well versed with all things modern-- and outdated --technology, you have learned how to maintain or repair systems, or you were involved in the development of new breakthroughs. Perhaps you worked in Hotchner Technologies as an energy flow specialist, or with the Quzhujian to help improve energy mesh dispersion systems, or even a rogue spiker bent on exploiting government communications systems.

Skill Competencies ( Gain a +2 Competence Bonus ):

  • Knowledge (Technology)
  • Mechanics
  • Use Computer

Base Equipment ( Begin play with one of the following ):


[TCS]

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Page last modified on May 24, 2016, at 04:28 PM