Soldiers and Spies are not the only ones who need to improve their chances at survival. Tinkers come in all shapes and sizes, design concepts and purposes, and they need protective gear too. Made with a series of interlocking plates, fastenings, and reinforced metals, Tinker Tailored gear is always made to specifications for the individual Tinker, and despite any additional cost or time adjustments for their acquisition, also needs to be installed.
Tinker Tailored Weapons are designed to be interlocked with the gripping mechanisms of the
Tinker, allowing for a more natural extension of its use. These weapons are often designed for powerful impact. Once per encounter, when scoring a hit with a
Tinker Tailored Weapon held in both hands, that character can convert it to a
Critical Hit based on their
Strength Mod (
x3 for +3, x4 for +4, x5 for +5, minimum of x2 ). After making this attack, the character is moved down
-1 on the Condition Track as a persistent
Exhaustion condition until the character can recover (
or be repaired ).
Tinker Tailored Weapons increase their weight by
50%.
Tinker Tailored Armor requires a
DC15 Mechanics Check to install, and cannot be removed without a
DC20 Mechanics Check, both requiring 1 hour of work. While installed, the
Tinker gains a
+1 Equipment Bonus to
Fortitude Defense for each
Classification (
+1 for Light, +2 for Medium, +3 for Heavy ), and is not subjected to any movement penalties that would otherwise be applied by the armor. As
Tinkers are required to be visually identifiable, installed armor systems are designed to cover vital systems, but do not conceal the nature of the
Tinker. Tinkers can wear clothing or other armor systems
over Tinker Tailored Armor but the
benefits do not stack; only the better armor bonuses apply, and any
Armor Check Penalties compound.
Tinker Tailored Armor increase their weight by
50%.
Cost: +20% of the Base Cost
Restrictions: Can only be applied to
Armor or to
Melee Weapons.
Special: Any
Armor that is
Tinker Tailored can only be equipped by
Tinkers.
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