Infrared Flood Sourcing: Taking advantage of the default user interface and visual pass-through provided by all
Vision Systems, specially filtered light receptors can be used to pick up infrared radiation and trace it back to the source. Minor adjustments to the settings of
Infrared Flood Sourcing can also be performed to change the levels and bandwidths that can be detected by the function. A
DC15 Use Computer check can be performed to adjust between
Infrared and
Thermal vision modes. However, due to the frequency and wavelengths of the energy types used in
Shield Units,
Infrared Flood Sourcing cannot see through any field created by energy shielding.
Base Cost: 1,000Cr
Hard Points: 0
Restrictions: None
Availability: Registered
Special: If the Vision System also has the Density Detection function, a DC20 Use Computer check can be used to activate EMF Detection in conjunction by activating both systems at once.
Density Detection: With a combination of audio frequencies and light measurement systems, the internal sensors of a Vision System can be used to measure anomalous readings in their surroundings, pointing out things that do not appear to be there otherwise. Density Detection can be used to grant a +10 Equipment Bonus to Perception checks while active when attempting to locate something hidden behind stealth technology, gravitational anomalies, hidden panels or doors that are not otherwise reinforced, or other visual illusions. While Density Detection is active, the user sees a flat black background and a series of lines and dots that combine to provide a three dimensional topographical image, but cannot discern colors, read flat print, or notice difference in other fine textures, and can be disorienting after prolonged continuous use. Activating or deactivating Density Detection requires a Move Action.
Base Cost: 1,500Cr
Hard Points: 0
Restrictions: None
Availability: Registered
Special: Characters take a -2 Equipment Penalty to any Acrobatics checks while Density Detection is active for more than 1 round. Density Detection has a maximum range of 60 meters. Past that distance, the sound scatter is too broad to provide the user with accurate reporting.
Light Amplification: Using a series of specialized sensors built into the framework or lenses, Vision Systems can pick up even the most basic levels of light, improving the ability to see in poor lighting conditions. The Light Amplification modification provides the wearer with constant low-light vision.
Base Cost: 250Cr
Hard Points: 0
Restrictions: None
Availability: Licensed
Digital Zoom: By using high resolution video pass-through features in combination with high quality display, a
Vision System can function similarly to
Electrobinoculars, providing improved vision range, and readings on distance and elevation for
Glasses or
Fitted Lenses. The more robust
Goggles models are capable of the additional hardware that some of the more extensive sensor systems would require.
Base Costs
Standard Zoom: 500Cr
Advanced Systems: 750Cr
Hard Points
Standard Zoom: 1
Advanced Systems: 3
Restrictions: None
Availability: --
Special: Digital Zoom reduces the
range penalty on
Perception checks from
-5 for every 10 squares of distance to
-1 for every ten squares instead. The
Advanced Systems function identically as an integrated set of
Electrobinoculars, including all other basic features.
Altered Reality Overlay: By triangulating obstructions and compiling real-time data from a combination of local comms traffic, satellite telemetry, and personal networking equipment, a Vision System can provide a detail highlight for obstructions, obstacles, or other notable objects with the use of predictive algorithms. The Altered Reality Overlay is commonly popular with bounty hunters, trackers, or tourists who worry about missing their exit and misplacing their keys.
Base Cost: 500Cr
Hard Points: 1
Restrictions: None
Availability: Restricted
Special: The Altered Reality Overlay provides a +2 Equipment Bonus on vision-based Perception checks.
Rapid Eye Movement Interface: The second-most common program suite for Vision Systems outside of an Integrated Comlink, the REMI allows for flickers of eye movement to navigate through the displayed menus of the sytsem instead of requiring a manual adjustment on the frame of the device, or an external datapad with the necessary control program.
Base Cost: 250Cr
Hard Points: 1
Restrictions: None
Availability: --
Special: The Rapid Eye Movement Interface can be installed in the Fitted Lenses models for 0 Hard Points instead of 1.
Bio-rhythmic Security Lockdown System: In order to ensure that access to sensitive equipment or secured communications systems cannot be hijacked, many Vision Systems use a Security Lockdown protocol. By reading a series of key identifiers ( iris, skin tone, heart rhythm, saline content, and other aspects ), a Vision System can recognize its registered owner. If a Vision System is activated by an unauthorized user, a Security Lockdown System will disable the device until an authorized user can activate them again, or an external device is used to perform a DC30 Use Computer check. If the check fails by 5 or more, the devices programming recognizes the attempt and becomes permanently disabled.
For the exceptionally punitive, the Security Lockdown System can be tied to a frame-wired microgrenade which detonates half a second after flashing "UNAUTHORIZED USER" as a 'warning', dealing 4d10 x2 damage. If this damage exceeds the unauthorized user's Damage Threshold, but does not reduce them to 0 hit points, they are moved down -5 steps on the Condition Track to Helpless as a persistent condition, and will require the Surgery function of Treat Injury before the condition can be removed.
Base Cost
Security Lockdown System: 250Cr
Microgrenade Option: 2,0000
Hard Points
Security Lockdown System: 1
Microgrenade Option: 2
Restrictions: The Microgrenade Option can only be installed on Glasses or Goggles model systems.
Availability
Security Lockdown System: Registered
Microgrenade Option: Military, Illegal
Special: Any Vision System with the RAXVIS Suite installed can add the Microgrenade Security Lockdown option for 0 Hard Points instead of 2.
Integrated Comlink: Without a doubt, the transition from a handheld 'smart phone' to a less obtrusive piece of technology was one of the most popular developments of the 22nd century. To this day, the integration of comlink bandwidths in the Vision System interface is a common practice. Short range comlinks are easily wired into Glasses or Goggles models, as they use somewhat redundant systems already.
Base Cost: 50Cr
Hard Points: 0
Restrictions: Not compatible with the Fitted Lenses models.
Availability: --
Special: A
Long-Range model can be integrated into the
Goggles Vision System for
1 Hard Point and
10x the
Base Cost of this
System Modification. If additional features are required for the
Comlink (
such as Holo-Capability or Tight-Beam ), use the cost for those options separately.
Red Army Command Visual Interface Systems: Initially designed by the R&D department of the
People's Red Army in the 23rd Century shortly before the
Third Great War,
RAXVIS (
slanged as "raxvees" from a phoenetic shift in their initialism ) was designed to keep troops appraised of necessary intel via satellite comlink during field operations. The secured connection ties the wearer to local data sources, providing the benefits of a
datapad without requiring the additional equipment.
Raxvees also use real-time optical sensors that allow for high speed calculations including bullet trajectory, advanced targeting, aim assistance, and lead tracking when receiving data from a
properly outfitted firearm.
Base Cost: Earned, cannot be purchased ( Valued at 4,000Cr )
Hard Points: 2
Restrictions: None
Availability: Military, Rare