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Weapons

The Local Spur is a dangerous place, and nothing helps prove that point more than the arsenal of weapons that are available throughout its worlds. The Red Star Chronicles has a wide selection of weapons available to the characters in the campaign setting broken into a handful of categories; pistols, rifles, thrown, advanced melee, simple weapons, heavy weapons, and exotic weapons. A common list of weapons has been broken down by category below. Some weaponry types may require special permissions to use, as they may be restricted or illegal outside of specific government-approve use. Because of this, openly carrying certain weapons may draw in unpleasant attention from unwanted sources, so perhaps it is not the best idea to brandish around a Quadra-Core Rocket Launcher, or antique Browning M2 simply because you have it.

As well, each type of weapon has an associated Feat regarding its proficiency. A character without the proper proficiency can use a weapon, but does so with a -5 To-Hit Penalty. Weapons may also have additional requirements for their use, such as environmental consideration, or positioning. The specifics of these details and common terms regarding weapons will be listed below.

Simple

Pistols

Rifles

Heavy Weapons

Advanced Melee

Exotic Weapons

Weapon Modifications




Damage

Perhaps the most important value of a weapon is its Damage. This value determines the number of dice, and the die type rolled when a successful hit has been made with a weapon. Additional modifiers may increase or lower this value, such as 2d4+1, or 3d8-2. Some weapons also have multiple Damage Types, such as Energy, Ballistic, Sonic, or Stun. These will be listed individually for each weapon.

Rate of Fire

The Rate of Fire determines how frequently a weapon may be fired; some weapons are capable of a single shot, others have an Autofire or Burst Fire option. Others may require cool down periods between each pull of the trigger.

Weight

The weight of the weapon in kilograms (slanged to "kegs" in The Coming Storm) that the character is carrying. Even while being held and ready for use, the weapon's weight value applies to the character's carrying weight. If they are carrying too much equipment, or the weapon is too heavy, this may cause the character to be carrying a Heavy Load, reducing their movement speed, or applying other negative modifiers.

Hard Points

Many of the Weapon Types have a number of Hard Points which can be used on various Weapon Modifications to add additional benefits, such as improved Damage, a higher To-Hit Bonus, or other integrated systems. Using Hard Points to apply a modification may take time, credits, or other resources.

Classification

Weapons have six Classifications; Simple, Pistol, Rifle, Heavy, Advanced, and Exotic. These Classifications determine the base type of the weapon, and reflect the appropriate Proficiency Feat required to use the weapon properly. Using a weapon a character is not proficient with imparts a -5 To-Hit Penalty, and certain Modifications can only be fitted to weapons of a specific Classification.

Range

Some weapons are only effective over certain distances. A weapon's Range determines the specific distance at which a weapon is intended to be used. There are four Range increments; Point Blank, Short, Medium, and Long. Unless specified, weapons used in Point Blank take no distance penalty. Short Range imparts a -2 To-Hit Penalty, Medium Range is a -5 To-Hit Penalty, and Long Range is a -10 To-Hit Penalty. Firing outside of a weapon's effective range is an automatic miss, regardless of the roll.

Melee Weapons will have a Range of "--", and may only be used in base contact.

Base Price

An weapon's Base Price is its cost in Standard Credit (slanged "credits" or "creds" -- the nigh universal currency of the Red Star Chronicles) prior to adjusting its Manufacturer, Qualities, or Modifications. Other factors may also effect the price of an item, such as generally being disliked by the Merchant.

Availability

This determines how easily available a weapon is; whether or not it is considered Licensed, and can be acquired by anyone with the proper creds. A weapon that is Restricted, Military, or Illegal means that ownership of the weapon may require proper licensing, or acquisition through a black market, and cannot just be purchased at a store.

Size

A weapon's Size compared to the character will determine how easy or difficult a weapon is to wield. If a weapon's size is smaller than the character, it is considered a Light weapon and can be used while grappling, or with Weapon Finesse. Equal to the character's size, it is considered a One-Handed weapon, such as a human using a heavy pistol. Two-Handed weapons are a size category larger than the character; a human using a rifle will require two hands to be used properly, or even additional accessories. Two or more size categories are considered Too Large to Use, and typically cannot be used without being properly mounted, such as a starship or vehicle weapon.

Special

Any additional details about a weapon's function, including integrated equipment, or special conditions regarding the weapon's Damage, Range, or Rate of Fire.

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Page last modified on June 17, 2017, at 10:33 PM